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Magic maps everquest
Magic maps everquest











magic maps everquest

there's nothing they can't add to a group or a raid.

magic maps everquest

Run speed, attack, resists, mana regen, heath regen, sending mobs away, kiting, pulling. Imagine any scenario a bard can make it work. By themselves, bards aren't good at much of anything (except pulling), but in a group they turn into instant value. If there's something they can't do, I haven't seen it.

  • Downsides: Won't quite DPS like the big boys, but when played well, adds enough utility to more than cover the gap.īARD - Bards are the jack of all trades of EQ.
  • Good at getting out of bad situations outdoors. If you want to be able to travel the wild areas of the game without a hint of fear, and to have a death-dealing bow, this is your class. Very valuable buffing class with their line of attack buffs. Rangers have weak heals in the beginning, and decent heals in the endgame. The masters of the bow and solid damage at high levels. The result is a class that can solo effectively and a solid outdoor puller. They have most of the melee ability of warriors, with some of the caster utility of druids.
  • Downsides: Like mages, they are sometimes underrated.
  • Upsides: Can solo well and are very versatile.
  • If you want to succeed in a group or solo, and have a bit of every ability in the game, this class is for you. Beastlords have a couple buffs that are very valuable in groups/raids. When you then consider their ability to slow and even snare with their pets, you have a very strong soloing class that is also good in groups. But when you add the entire package together with a strong pet, they equal a very strong class. Beastlords have moderate to low skills in melee, casting, and healing. Won't quite match the DPS of the first 2.īEASTLORD - Part Shaman, part monk.
  • Downsides: Only can choose 3 races, Humans, Drakkin and Iksar.
  • Great lone wolf class, that also is in demand for groups.
  • Upsides: Can go even where rogues cannot with feign death flopping.
  • If you like being able to go anywhere, be self-sufficient, and yet be in high demand as a puller, this class is for you. Monks can solo through the entire game acceptably and extremely well at the high end. Monks have a variety of disciplines such as feign death, mend, intimidate, and even mesmerize and snare in later levels that make them a significantly different playing experience from the other pure melee classes.

    magic maps everquest

    In the end game, they will be weapon dependent. Monks need no weapons at all for a considerable time. Downsides: Can really struggle to solo.Upsides: High damage, can explore like no one else in stealth, desirable in groups.If you like the idea of being able to appear behind a mob and watch its health drop like a rock, this class is for you. Has the ability to sneak unseen past all but the most vigilant creature. The master of attacking from stealth and the back. Upsides: High damage, easy to pick up, welcome in groups.Not a good solo class until high level with the addition of potions. If you like the idea of wielding a huge axe and doing big damage while your fury affects those around you, this class may fit you. Will be very weapon dependent at the high end. That means it's going to want to hit you.īERSERKER - Pure melee class. Aggro - when you are engaging a mob by yourself, you are said to have its aggression, or aggro.If a class solos via this method predominantly, I will note it with (kiter). Kiter - any class that uses the above to solo.Kiting - the process of snaring (slowing the run speed) one more mobs and slowly killing them from afar without them able to catch you.Please don't take issue unless you feel the general trend is incorrect. We have a beastlord that is always in the top 10. I know necros that are number 1 DPS on any long event. For example, I know rangers that can top the DPS lists on some raids. The following contains many general statements. That said, here's a summary to help you choose a class. The more you understand the classes you will be playing with, the better player you will be. The first rule of choosing a character is playing something that turns out to be what you don't like, is still worthwhile. Guide to Choosing and Creating a Character Written by Community Member -Mandaar- Part 1: Choosing the Best Character for you Having trouble trying to figure out what race and class you want your character to be? Community Member –Mandaar- wrote this Guide to help you with the process.













    Magic maps everquest